![]() Player A sends a march full of T13 archers. Let's assume we have two players A and B, both similar size, power and buffs. ![]() Given the two battle mechanics above, we can begin to understand why someone with lots of layers has a large advantage over someone without. How Battle Mechanics Influence Layered Builds ![]() In addition, if troops can target multiple types of enemies per round, layers would not work in Evony - but they do. If this was not true, the developers would have to implement some kind of logic to split troops to target different enemies, which would result in an inconsistent outcome per battle. While over the course of an entire battle, that troop type/tier can kill multiple types or tiers of enemies, at each turn, they target only a single one. Troop Types Target one Enemy Type per RoundĪt each turn, each troop type at each tier has their own location and attributes, and choose one target group of enemies. Range outpower horses, horses outpower ground, and ground counters archers. This mechanic, in combination with the different distributions of attack, defense and hp points, also supports the natural counters for each type. ![]() On the other hand, cavalry and ground has a higher speed, so they close the gap between them and their enemies per round. This means they can start shooting at enemies from further away. While attack, defense and health points can exist without rounds or turns, the speed and range cannot exist without rounds.īoth ranged and seige have much longer range than cavalries or ground. Evony Guide to Layers - Seige machine attributes
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